Sign Up Log In · Feedback



Dodgeball Rules and Regulations

Dodgeball Rules and Regulations

Savannah Sport and Social General Guidelines

1. Meet.  Play.  Give.  

2. The aforementioned is the end goal of Savannah Sport and Social.  We will strive to create and maintain a safe, fun, friendly, and competitive environment for all involved.  

3. Most - if not all - of our activities, events, tournaments, and leagues will have a competitive component.  It is the expectation of Savannah Sport and Social that all involved - including spectators - will treat one another with courtesy and respect.

4. Any untoward or unsportsmanlike behavior - by anyone involved, at any time - will not be tolerated, and will be addressed by Savannah Sport and Social in a prompt and appropriate manner.

5. All adult beverages will be enjoyed in accordance with local laws and ordinances.

Officiating

1. Savannah Sport and Social maintains a cooperative officiating model.  Where officiating is necessary, teams participating will provide personnel to officiate said activity.  

2. All rules adopted and used by Savannah Sport and Social will be clear, concise, and not open to interpretation, and will be applied and enforced in consistent fashion.

3. Any dispute will be promptly addressed by team captains/designees, officials present, and/or a representative of Savannah Sport and Social Incorporated. 

4. Again, the end goal of Savannah Sport and Social is to create and maintain a safe, fun, friendly, and competitive environment for all involved.  

5. For more detail on all rules, their application, and enforcement, please visit:  Savannah Sport and Social Rules and Regulations

 Sanitation

1. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, agree to maintain the cleanliness of all areas, parks, and venues we utilized.  Further, all participants commit to leaving all areas, parks, and venues in better condition upon our departure.

2. Savannah Sport and Social will provide trash bags and trash removal following all activities, events, tournaments, and or league play.  We merely ask that you take care to pick up after yourselves.

Participants

1. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, will have electronically acknowledged general liability, and applicable rules/regulations waivers.  Acknowledgment of waivers constitutes acceptance and signature.

2. Participants must be 18 years of age on or before the commencement date of any activity, event, tournament, and/or league.  Where applicable, the participant may also be required to be 21 years of age on or before the commencement date.

3. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, should maintain adequate health insurance.

4. Participants must complete registration, including full payment - when necessary - and applicable waivers.

Teams

1. While there is no maximum number of players that a team may carry on their roster, there is a suggested 8 (eight) player minimum, featuring 5 (five) male players, and 3 (three) female players, for 6 (six) v 6 (six) co-ed match play.

2. During match play, each team must begin each game with a minimum of 2 (two) female, and 4 (four) male players on the court.  

3. In lieu of a sufficient number of male players, female players may be utilized.  Male players may not be used in place of female players.

4. Any team may play with a minimum of 3 (three) players, and at least 1 (one) of the three players must be female.

5. Teams may utilize substitutes in place of missing rostered players.  During preseason and the regular season, substitutes may be guests that are not presently participating in the league - once appropriate waiver(s) have been acknowledged and accepted - and/or players from any other team in the league.  

6. A maximum of 5 (five) substitutes will be permitted.  If a team requires more than five substitutes, that team will forfeit the win, but may still play the game.  The opposing team captain may opt to waive the forfeit and play the match.  Further, should both teams not have the sufficient minimum required, neither team will forfeit, provided both find a suitable number of substitute players.  

7. In the event that both teams are playing short players, guest players may only be added by either team so as to bring each team to equal number(s)/strength.

8. Every rostered, guest, or substitute player present should play in at least 1 (one) game per match.

9. The team captain alone shall serve as the only liaison between their team, any game officials, and Savannah Sport and Social.

Team Uniforms and Player Equipment

1. Teams are strongly encouraged to adopt and wear at a minimum a team t-shirt or jersey.  

2. Further, teams are highly encouraged to express their creativity and have fun in choosing a team name, players names, team colors, and more.

3. Athletic clothing is urged when playing dodgeball.  

4. Closed-toe shoes must be worn.  Non-marking, rubber-soled athletic shoes are suggested/recommended.  

5. Savannah Sport and Social will provide the game balls for each court.

Match Play

1. Matches will consist of no less than 4 (four) games, played during a match period of 20 (twenty) minutes.

2. In the event of a tie after the required 4 (four) games are played, an additional fifth game will be played to determine the match victor.  

3. Game/match play may end prior to the expiration of the scheduled match period.

4. Match play will not extend beyond 20 (twenty) minutes.  If all games are not completed, the match will be scored in accordance with the number of games already played.  Any game in process will be scored based upon the number of players still playing on each team, with the win awarded accordingly. 

5. In the event a team is short-handed, they will be granted a 2 (two) minute window to secure players.  After the extension has expired, the short-handed team must play short-handed, if able, or forfeit accordingly.

Game Play

1. The object of the game is to eliminate all opposing players by getting them out via contact with a live, thrown ball, or catching a live ball thrown by an opposing player.

2. Games are played between 2 (two) teams, comprised of at least 3 (three), but no more than 6 (six) players each.

3. Each game begins with a "rush", wherein all balls are placed in a line at center court.  Players from each team line up on the backcourt line of their respective sides.  There are neutral zone lines placed approximately 6 (six) feet on either side of the center court line.  Any ball retrieved by a player during the rush, may not be thrown at an opposing player while inside the neutral zone.  If this occurs, any player struck will not be deemed out.  

4. Players may opt not to rush, and simply move into the playing area.

5. During play, all players must do their best to remain inside the court boundaries.  Players may leave to retrieve stray balls, but cannot throw or catch any ball from outside the court boundaries.  If a player is either hit by a thrown ball, or catches a thrown ball, while out of bounds, he/she will be deemed out.  A player is out of bounds if any part of his or her body comes in contact with any area outside the court boundaries.  For example, if a player has one foot in and one foot out, he or she is considered out of bounds.

6. During play, players may not cross the center line.  Doing so results in an infraction, and any ball thrown is declared dead, and any opposing player hit is not out.  However, if the ball thrown by a player crossing the center line is caught by an opposing player, the thrower is out. 

7. When leaving the court to retrieve a ball, a player may exit the court from any location on the court, but must return to the game from the back line of the court.

8. Any balls retrieved by players that have been deemed out, officiants, and/or spectators, must be immediately returned to the court, and not held for use by any given team.

Live and Dead Balls

1. A thrown ball is considered dead once it hits the ground, wall, or any fixture affixed to the ground or wall.

2. A thrown ball is also considered dead once it comes in contact with a ball being controlled by a player on an opposing team.    

3. If a thrown ball hits a ball being controlled by a player on the opposing team, and the player retains control of the ball, the "ricochet" cannot be caught for an out, nor can a "ricochet" cause an out by contact.

4. A ball is live when it is in the hands of player preparing to throw, or using a ball in a defensive (i.e. blocking) manner.

5. A ball is live when it is in the air and has not made contact with a ball being controlled by an opposing player, the ground, the wall, or any affixed fixtures.

Player Swing

1. A thrown ball that is caught may result in a player - that was deemed previously out via catch or contact - returning to the game.

Getting Out

1. If a player is struck on his or her person, by a ball thrown by a player on the opposing team, the player struck is deemed out.

2. If a player throws a ball and the ball is caught by a player on the opposing team, the player making the throw is considered out.

3. A player may be struck anywhere on his or her person, and be deemed out.  

4. Articles of clothing are considered an extension of a player.  If a thrown ball makes contact with such an article, the player in question is deemed out.

5. If you are in control of a ball and attempt to use the ball to block a ball thrown by the opposing team, and you lose control of said ball, you are considered out, and both balls are deemed dead.  Any thrown ball caught by a player while in possession of one or more balls, does not result in an out.  The caught ball is deemed dead, and the thrower is not out.

6. A single thrown ball may result in multiple contact outs, provided the ball does not come in contact with a ball controlled by another player, the ground, wall, or affixed fixtures.

7. If a thrown ball comes in contact with a player (or players), but is caught by a player on their team - while the ball is still live - the opposing (throwing) player is out, but the initial player (or players) struck is (are) not.

8. Again, players may leave to retrieve stray balls, but cannot throw or catch any ball from outside the court boundaries.  If a player is either hit by a thrown ball, or catches a thrown ball, while out of bounds, he/she will be deemed out.

9. In the event a player catches a thrown ball and his/her momentum carries them outside the court boundaries, the player throwing the ball is considered out, as the catch presumably occurred in bounds.  

10. Players that are considered out must stand in a single file line on either of their respective side courts, paying strict attention to the order in which they were struck or caught out, as this is the order in which they return to the game in the event of a player swing.

Substitutions and Injuries

1. Teams may substitute players on the court only at the beginning of a game.

2. Substitutions should be of the same gender.  A female may substitute for a male, but not vice versa.

3. If an injury occurs during a game, the injured player may be removed without penalty assuming minimum (team) requirements can be met.  If requirements cannot be met, a forfeit may result depending upon the number of games played (four games minimum to avoid forfeiture).  If a sufficient number of games have been played, points will be awarded based upon games won and lost.  For remaining games, wins will be awarded to the team available to continue.  No points will be awarded to the team unable to continue.  

4. Injured players removed cannot reenter the game in which they were injured, but may return later in match play.

Forfeits

1. Forfeits will be recorded as losses for the forfeiting team, and wins for the opposing team.  

2. Teams that forfeit 3 (three) matches in one regular season, may forfeit the remainder of their season, including end-of-season tournament play.

Overtime

1. There is no overtime.  

Tournament Rules

1. All preseason and regular season rules apply save those outlined below.

2. Teams must win by one game.

3.  Teams may utilize substitutes in place of missing paid rostered players only, and/or to bring their team to full field strength (six players; minimum two female players).  Substitutes may only be guests that are not presently participating in the league - once appropriate waiver(s) have been acknowledged and accepted.

4. Guest players will remit a tournament fee of $10 (ten dollars).




Send Your Feedback