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Outdoor Kickball Rules and Regulations

Kickball (Outdoor) Rules

Savannah Sport and Social General Guidelines

  1. Meet.  Play.  Give.  
  2. The aforementioned is the end goal of Savannah Sport and Social.  We will strive to create and maintain a safe, fun, friendly, and competitive environment for all involved.  
  3. Most - if not all - of our activities, events, tournaments, and leagues will have a competitive component.  It is the expectation of Savannah Sport and Social that all involved - including spectators - will treat one another with courtesy and respect.
  4. Any untoward or unsportsmanlike behavior - by anyone involved, at any time - will not be tolerated, and will be addressed by Savannah Sport and Social in a prompt and appropriate manner.
  5. All adult beverages will be enjoyed in accordance with local laws and ordinances.

Officiating

  1. Savannah Sport and Social maintains a cooperative officiating model.  Where officiating is necessary, teams participating will provide personnel to officiate said activity.  
  2. All rules adopted and used by Savannah Sport and Social will be clear, concise, and not open to interpretation, and will be applied and enforced in consistent fashion.
  3. Any dispute will be promptly addressed by team captains/designees, officials present, and/or a member of the Savannah Sport and Social board. 
  4. Again, the end goal of Savannah Sport and Social is to create and maintain a safe, fun, friendly, and competitive environment for all involved.  
  5. For more detail on all rules, their application, and enforcement, please visit: Rules and Regulations

 Sanitation

  1. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, agree to maintain the cleanliness of all areas, parks, and venues we utilized.  Further, all participants commit to leaving all areas, parks, and venues in better condition upon our departure.
  2. Savannah Sport and Social will provide trash bags and trash removal following all activities, events, tournaments, and or league play.  We merely ask that you take care to pick up after yourselves.

Participants

  1. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, will have electronically acknowledged general liability, and applicable rules/regulations waivers.  Acknowledgment of waivers constitutes acceptance and signature.
  2. Participants must be 18 years of age on or before the commencement date of any activity, event, tournament, and/or league.  Where applicable, the participant may also be required to be 21 years of age on or before the commencement date.
  3. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, should maintain adequate health insurance.
  4. Participants must complete registration, including full payment - when necessary - and applicable waivers.

Teams

  1. While there is no maximum number of players that a team may carry on their roster, there is a 10 (ten) player minimum.
  2. When fielding, assuming 10 players, 4 (four) will be female, and 6 (six) will be male.
  3. In lieu of a sufficient number of male players, female players may be utilized.  Male players may not be used in place of female players.
  4. A minimum of 2 (two) female players must play in the infield.
  5. Any team may play with a minimum of 7 (seven) players.  These seven players must be on the current roster, and at least 3 (three) of the seven players must be female.
  6. Teams may utilize substitutes in place of missing rostered players.  During preseason and the regular season, substitutes may be guests that are not presently participating in the league - once appropriate waiver(s) have been acknowledged and accepted - and/or players from any other team in the league.  
  7. A maximum of 3 (three) substitutes will be permitted.  If a team requires more than three substitutes, that team will forfeit the win, but may still play the game.  
  8. In the event a team plays with fewer than 10 (ten) players, one out will be recognized each time a missing player was to appear in the kicking lineup.
  9. All teams must play with a pitcher and a catcher, unless playing with a minimum of 7 (seven) players.  In such a scenario, any of the infielders may pitch - assuming a defensive position after releasing the pitch - and again, a catcher need not be utilized.  Hereto, an infielder may assume the position of catcher in the event of a force or play at home plate. 
  10. In the event that both teams are playing short players, guest players may only be added by either team so as to bring each team to equal number(s)/strength.
  11. Each team will provide a kicking lineup to game official(s), and their opponent, prior to the start of each game.
  12. Every rostered, guest, or substitute player present must kick in the designated kicking lineup.  Each time a player does not kick, or kicks out of order, an out will be registered.
  13. Should a rostered player, guest, or substitute arrive prior to the start of the fourth inning, they may be added to the end or bottom of the designated kicking lineup. 
  14. The team captain alone shall serve as the only liaison between their team, any game officials, and Savannah Sport and Social.

Team Uniforms and Player Equipment

  1. Teams are strongly encouraged to adopt and wear at a minimum a team t-shirt or jersey.  
  2. Further, teams are highly encouraged to express their creativity and have fun in choosing a team name, player names, team colors, and more.
  3. Athletic clothing is urged when playing kickball.  Weather may also play a factor in the selection of your playing attire.
  4. Closed-toe shoes must be worn.  Sneakers and cleats are suggested/recommended.  No metal cleats or spikes are permitted.
  5. Savannah Sport and Social will provide a game ball for each field.

Game Play

  1. Games will consist of no less than 4 (four) innings, and no more than 7 (innings), or 55 minutes, whichever occurs first. 
  2. The top of the final inning of any game will begin no later than the 45 (forty-five) minute mark following the start of the game.
  3. Tie games are permissible.  Overtime is allowed if time permits.
  4. In the event a team is short-handed, they will be granted a 10 (ten) minute window to secure players.  In such instances, the game length will then consist of no less than 3 (three) innings, and no more than 5 (five) innings, or 45 minutes, whichever occurs first.  Further, the top if the final inning of this game will begin no later than the 35 (thirty-five) minute mark following the start of the game.
  5. Rock, Paper, Scissors will determine home and away.  Away teams will kick first, with the home teams taking the field.
  6. There will be 3 (three) outs per kicking team per inning.
  7. Mercy rules will not be recognized in preseason/regular season play.
  8. When a male player is kicking, defensive players in the outfield may be positioned anywhere they wish.  When a female player is kicking, assuming there is a dirt infield and grass outfield, defensive players in the outfield must be positioned no closer to the infield than the edge of the grass outfield.  Once a pitched ball has been kicked, the outfielders may move as they see fit.  If there is not a clear delineation between infield and outfield, the position of the outfielders - when a female is kicking - is at the discretion of the official(s).

Pitching

  1. The pitcher must start his/her pitching motion from the mound/pitching area, or pitching rubber (if present).
  2. The pitcher must remain at or behind the pitching line - as designated by the official - until the ball is kicked.
  3. Pitches may be thrown at any speed or spin.
  4. Pitches may only be thrown by hand, and may not be kicked by the pitcher towards home plate.

Catching

  1. Catchers must stand behind the kicker and home plate until the ball is kicked.
  2. Prior to the kicker making contact with the ball, the catcher cannot play up either base line in order to play the ball.
  3. Catchers cannot make physical contact with the kicker at any time.

Kicking

  1. A pitch may only be kicked with the foot or the area of the leg at or below the knee.  Contact with the ball is made with any other part of body results in a foul ball.
  2. The kicker must make contact with the ball within approximately 3 (three) feet of home plate - in any direction - as designated by the game official(s).  
  3. If contact is not made as described above, the defense may opt to have the kicker kick again.
  4. Bunting is allowed.
  5. Defensive bunting lines will be designated by game officials.  These lines will be drawn from the pitching rubber, connecting to each of the first and third base lines.  Fielders may not cross said lines until the ball has been kicked.
  6. A "double kick' will be considered a foul ball.

Striking Out

  1. Any 3 (three) foul balls kicked by the same kicker in one appearance at home plate, will be considered an out.
  2. A good pitch - as called by the game official(s) - will be a called strike.  Three (3) called strikes/good pitches in one appearance at home plate, will be considered an out.
  3. Strikes/good pitches and foul balls may not be combined for an out.
  4. A "swing and a miss" is deemed a strike.

Foul Balls

  1. A kicked ball must stay in fair territory between the first and third base lines, but upon passing first or third base, a kicked ball may roll foul, but will still be deemed fair.
  2. Any ball that is kicked and comes in contact with either first or third base, and is not deflected into foul territory between that base and home plate, will be deemed fair.
  3. Any ball that is kicked and travels over first or third base, in the air, will be deemed fair, if it lands in fair territory beyond the given base.  If the ball passes over first or third base, but lands in foul territory, it will be considered foul.
  4. If a kicked ball touches a player - offense or defense - in fair territory, the ball is considered fair.  If a kicked ball touches a player - offense or defense - in foul territory, the ball is deemed foul.
  5. In the event a player - again, offense or defense - is standing in fair territory, and reaches into foul territory to touch a kicked ball, the ball is considered fair.
  6. If a ball is kicked on the ground in foul territory, but rolls into fair territory - before reaching first or third base - without being touched by either an offensive or defensive player, the ball is fair.  A ball may also be kicked in the air, initially foul, but "curve" into fair territory, and be considered fair.

Running/Scoring

  1. Runners must remain within 3 (three) feet of any baseline, save when rounding any base.
  2. Interfering with any runner will result in the runner being called safe, and awarded the base to which he/she was running.
  3. No base runner may leave any base until the current kicker has made contact with the ball.
  4. Base runners that do leave early will be called out, the play will be deemed "dead", and the current kicker will re-kick.
  5. There is no base stealing.
  6. To secure an out, a base runner may be tagged with the ball or hit with the ball.
  7. With regard to hitting the base runner with the ball, any contact at the shoulders or below is permissible.  
  8. While tagging or hitting a base runner, if the ball comes in contact with the head, the base runner is awarded the base to which they were running, plus 1 (one) extra base.  The awarding of bases in such an instance only pertains to the base runner involved in the contact, and any other base runners before him/her that may be impacted as a result.
  9. If the ball comes in contact with the head of a base runner as he or she is ducking or sliding to avoid being tagged or hit with the ball, no infraction results, and assuming the tag or contact is made, the base runner will be deemed out.  
  10. A base runner may also not use their head to block a tag or attempt to hit.  Again, no infraction will result, and the base runner will be deemed out.
  11. Once a defensive player makes contact with a ball kicked into the air in fair territory, a base runner may tag up/leave the base.  
  12. If a ball is kicked into the air in foul territory, the base runner may only leave once a clean catch has been made.  Contact alone does not warrant tagging up.  If a clean catch is not made in foul territory, the base runner will return to his/her original base, and the ball is deemed foul.
  13. A "tie" is not automatically awarded to the base runner.  All plays will be called accordingly by the game officials.
  14. While a ball is in play, if it is deflected, kicked, or thrown over any fence or out of the normal field of play, the ball/play is considered dead, and any/all base runners will be automatically awarded the base to which they were running, plus one extra base.
  15. No base runner may run past another base runner at any time.  In such a case, the passing base runner will be deemed out.
  16. In the event a base runner and fielder collide in the base path or on a given base, the base runner will be considered safe.  If the fielder has clear control/possession of the ball, the base runner will be deemed out, assuming the base runner is not occupying a base.
  17. If a kicker kicks a ball and the ball comes in contact with a base runner running the bases, the base runner will be out.
  18. Any obvious attempt to drop an infield fly ball in order to turn a double/triple play is not permitted.  If such an attempt is made, the kicker will be awarded first base, and all other base runners will advance one base.
  19. Kickers running to first base are not allowed to slide into the base.  A kicker, running from home plate to first, and sliding into first base, will be deemed out.
  20. All kickers running to first base are encouraged to use any available safety base.  Kickers that are running through first base may use the actual/inside base.
  21. With regard to base runner movement, when control of the ball has been returned to the pitcher standing within the mound/pitching area/rubber, and the game official(s) has/have called time, all base runners will end their progress at the base to which he/she was moving.  If the base runner is off a base, and not in forward motion toward the next base, he/she must return to the base from which they were running.  If the defensive team opts to continue to keep the ball in play, base runners may advance.
  22. A kicker, having kicked the ball, may run through first base and not be at risk for an out assuming they do not run through first base, and make an attempt/demonstrate intent to run towards second base.  If the kicker/base runner does make an attempt/demonstrate intent, the kicker/base runner is active and play is live.
  23. A ball in play can be kicked at a base runner in order to secure an out, assuming the base runner is not occupying a base.
  24. Any ball that is in play that comes in contact with a base runner will result in an out.

Substitutions, Pinch Running, and Injuries

  1. Teams may substitute players in the field as they wish.
  2. The defensive team may make 1 (one) defensive change per position per inning.  Such changes must be made prior to the pitcher pitching the ball.
  3. Pinch base runners must be of the same gender, and the last out for their respective team.
  4. The offensive team is limited to one pinch runner per inning.
  5. If an injury occurs during a game, the injured player may be removed without penalty assuming minimum (team) requirements can be met.  If requirements cannot be met, a forfeit may result depending upon the number of innings played (three or four innings depending upon start time).  If a sufficient number of innings have not been played to render a decision, the game will be rescheduled.
  6. Injured players removed cannot reenter the game.

Base Coaches

  1. May not touch any ball in play - foul or fair - or interfere with the fielding team and their efforts.  To do so will result in an automatic out for the kicker and/or base runner.
  2. Base coaches may not physically assist or come in contact with base runners in any fashion.  To do so will result in an automatic out for the base runner.  
  3. Using base coaches (positioned at first base and third base, respectively) is not required, but strongly suggested.

Forfeits

  1. Forfeits will be recorded as losses for the forfeiting team.  
  2. Runs awarded to the winning team in a forfeit will total either 7 (seven) runs, or 5 (five) runs, depending upon the use of a grace period permitted to attempt to field a team.
  3. Teams that forfeit 3 (three) games in one regular season, will forfeit the remainder of their season, including end-of-season tournament play.

Overtime

  1. Overtime play during preseason and regular season will only be permitted if time allows.
  2. Rock, Paper, Scissors will be used to determine which team is home/away.
  3. For each team, the kicker that made the last out in the last inning leading into overtime will begin on second base as a base runner.  The remainder of the kicking order will be in accordance with the lineups originally distributed to game officials.
  4. No pinch runner may be used for this base runner.
  5. If the kicker that made the last out in the last inning leading into overtime was an automatic out (i.e. teams that are short players), no base runner will begin on second base.
  6. The inning will begin with no outs.
  7. Complete innings will be played, as time affords, until a winner is determined.

Tournament Rules

  1. All preseason and regular season rules apply save those outlined below.
  2. All tournament games will be subject to the following mercy rules:  15 (fifteen) runs after 3 (three) innings, 12 (twelve) runs after 4 (four), or 10 (ten) after 5 (five) innings.
  3. Overtime play will be utilized.
  4. Teams may utilize substitutes in place of missing rostered players, or to bring their tournament rosters up to full field strength - 10 (ten) players.  Teams must have at least seven regular season (rostered) players available to play.  In the event that a regular season roster is at full field strength, but does not contain at least 4 (four) female players, female guest players may be added - over the roster limit - to reach the required minimum.  Substitutes may be guests that are not presently participating in the league - once appropriate waiver(s) have been acknowledged and accepted.  
  5. Guest players will remit a tournament fee of $10 (ten dollars).



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