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Lords and Ladies English Lawn Games Tourney Rules

Lords and Ladies English Lawn Games Tournament

Savannah Sport and Social General Guidelines

  1. Meet.  Play.  Give.
  2. The aforementioned is the end goal of Savannah Sport and Social.  We will strive to create and maintain a safe, fun, friendly, and competitive environment for all involved.  
  3. Most - if not all - of our activities, events, tournaments, and leagues will have a competitive component.  It is the expectation of Savannah Sport and Social that all involved - including spectators - will treat one another with courtesy and respect.
  4. Any untoward or unsportsmanlike behavior - by anyone involved, at any time - will not be tolerated, and will be addressed by Savannah Sport and Social in a prompt and appropriate manner.
  5. All adult beverages will be enjoyed in accordance with local laws and ordinances.

Officiating

  1. Savannah Sport and Social maintains either self or a cooperative officiating model.  Where officiating is necessary, teams participating will either provide personnel to officiate said activity, or self-officiate.  
  2. All rules adopted and used by Savannah Sport and Social will be clear, concise, and not open to interpretation, and will be applied and enforced in consistent fashion.
  3. Any dispute will be promptly addressed by team captains/designees, officials present, and/or a member of the Savannah Sport and Social board. 
  4. Again, the end goal of Savannah Sport and Social is to create and maintain a safe, fun, friendly, and competitive environment for all involved.  
  5. For more detail on all rules, their application, and enforcement, please visit:  http://www.savannahsportandsocial.org/pages/pages/rulesandregulations.

 Sanitation

  1. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, agree to maintain the cleanliness of all areas, parks, and venues we utilized.  Further, all participants commit to leaving all areas, parks, and venues in better condition upon our departure.
  2. Savannah Sport and Social will provide trash bags and trash removal following all activities, events, tournaments, and or league play.  We merely ask that you take care to pick up after yourselves.

Participants

  1. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, will - where possible - have electronically acknowledged general liability, and applicable rules/regulations waivers.  Acknowledgment of waivers constitutes acceptance and signature.
  2. Unless noted otherwise, participants must be 18 years of age on or before the commencement date of any activity, event, tournament, and/or league.  Where applicable, the participant may also be required to be 21 years of age on or before the commencement date.
  3. All participants of any Savannah Sport and Social activity, event, tournament, and/or league, should maintain adequate health insurance.
  4. Participants must complete registration, including full payment - when necessary - and applicable waivers.

Teams and Equipment 

  1. Teams of two.  Teams may be same gender.  Free agents will be paired accordingly.
  2. The same teams of two must play each of the three events; substitutions are only permitted in the event of injury.
  3. Savannah Sport and Social will provide all necessary equipment.

Game Play

  1. Each team will play one game in each of the three events:  "Quoits," "Battledore and Shuttlecock," and "Paille Maille" - or in more familiar terms - horseshoes, badminton, and croquet.
  2. Each will be presented in a "speed format", featuring scaled down versions of these traditional English lawn sports.  
  3. Champions and runners-up will be determined by wins, losses, points scored, and stroke count.
  4. In the event of a tournament tie, a tie breaker event will be played, determined by Rock, Paper, Scissors.
  5. Rock, Paper, Scissors will determine who serves, throws, and/or strikes, in each event.  The team that does not serve, throw, or strike, will choose side or end.
  6. Mercy rules will not be recognized.  Ties are not permitted.  In Quoits, a team may win by only one point.  In Battledore and Shuttlecock, a team must win by two.  In Paille Maille, in the event of a stroke tie, teams will play the - best of - an odd number of games to determine winner.
  7. In the event of a forfeit, wins, losses, points scored, and stroke count will be awarded as follows:  Quoits - one win, one loss, 9 points to winner, 0 points to forfeiting team; Battledore and Shuttlecock - one win, one loss, 9 points to winner, 0 points to forfeiting team; Paille Maille - one win, one loss, 24 strokes to winner, 48 strokes to forfeiting team.

Quoits

  1. Teammates will post at opposite ends of the pit area.
  2. Players must throw from behind or even with the stake or pin.
  3. Teams will alternate throws.
  4. The horseshoe closest to the stake or pin will count as one point.
  5. A horseshoe leaning against the stake or pin will count as two points.
  6. A ringer will count as three.
  7. There will be no point cancellation; all points count.
  8. The first team to score nine points - assuming an equal number of turns - wins the game; winning teams must win by two points.

Battledore and Shuttlecock

  1. Teams of two will compete on opposite sides of the prescribed court.
  2. One team will serve to the other.  The serve must begin anywhere behind the backline of the court.
  3. The serving team is allowed one service fault (net contact).  If double fault, service moves to the other team.  
  4. If the first serve is out, service moves and a point is awarded.
  5. Assuming the other team returns the serve, the rally continues until one team misses a return, or the struck shuttlecock lands out of bounds.  One point will be awarded accordingly.
  6. In a rally, only one stroke per team is permitted.
  7. Players may not contact the net with their battledore or their person.
  8. The first team to score nine points wins the game; winning teams must win by two points.

Paille Maille

  1. Two posts will be placed at opposite ends of the court.
  2. One will be the starting post; the other will be the turning post.
  3. Nine wickets or gates will be placed at prescribed intervals between the posts.
  4. Each player from each team take turns striking their ball, beginning at the starting post, through the wickets, striking the turning post, back through the wickets, and striking the starting post.  
  5. The wicket course will run in a clockwise fashion.
  6. Each player will count his or her stroke count to complete the course.  The aggregate stroke count for each team will determine the winner.
  7. The lowest aggregate stroke count determines the winner.




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